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Voice Augmentation

An agent that passes every test under clean audio conditions may fail the same tests under realistic ones. Voice benchmarking research consistently shows a pass-rate drop between clean and noisy environments, and the drop isn't just about speech recognition accuracy. Background noise, interruptions, and cross-talk test whether the agent's conversation logic holds up: turn detection, recovery from barge-in, tool-calling sequences under garbled input, and handling off-mic speech.

Augmentation is how you create those conditions. It injects realistic audio effects (noise, interruptions, side conversations) into your voice runs so you can run the same test suite under controlled adversity.

What Augmentation Does​

Each augmentation strategy modifies one aspect of the audio or conversation flow during the simulation:

StrategyWhat it doesWhen to use
noiseMixes background noise (cafeteria, traffic, etc.) into the caller's audio at a configured SNRValidate ASR robustness; baseline of every realistic run
barge_inThe caller interrupts the agent mid-reply with a short promptTest the agent's interruption handling and recovery
backchannelCaller utters a short acknowledgement ("mm-hmm", "right") while the agent speaksTest the agent's turn-detection logic
directed_speechCaller turns away mid-call to address someone in their environment, in their own turn or over the agent's replyTest the agent against off-mic cross-talk
secondary_speakerA second voice in the room interjects, after the caller's line or over the agent's replyTest multi-speaker robustness, and whether the agent keeps talking through speech not meant for it
capDriver emits multiple consecutive messages per turn (Concurrent Ask Probability)Stress-test agent behavior when the caller sends a burst of messages
dropoutThe caller goes silent for an entire turnTest whether the agent notices dead air and re-prompts

Composition Rule​

Augmentation is configured with the augmentation parameter of okareo.run_simulation(...). Composition is constrained:

You may use at most one strategy, or noise combined with one other strategy.

Valid combos: noise alone, barge_in alone, noise + barge_in, noise + backchannel, noise + dropout, etc. Invalid: barge_in + backchannel, dropout + barge_in (or dropout with any strategy other than noise), or any three strategies together.

To script different augmentations on different turns, use a per-turn plan instead of a strategy. Only noise may be set beside a plan. The app always builds a plan.

Configuring Augmentation​

In the App​

In the simulation form, once a voice target is selected, open Advanced Settings and scroll to Voice Simulation Settings. In the simulation builder, the Voice Augmentation card opens the same settings.

  1. Background Noise: Select a profile from the dropdown (Cafeteria, Classroom, Office Babble, Traffic, or None), then set the Signal to Noise Ratio (-5 to 25 dB). Lower SNR means more noise relative to the speaker. Noise plays for the whole call.

  2. Turns: everything else is set turn by turn. Each row is one turn, or a run of turns chosen from the row number's menu (Just turn N, Through turn N, To the end of the call).

    • Each row has two slots, and each holds one augmentation: On what the Driver says (Concurrent Ask, Dropout, Directed Speech or Secondary Speaker) and On the Target's reply (Barge-In, Backchannel, Background Speaker or Directed Speech). Dropout takes the whole turn.
    • A scripted Driver's steps set the turns, one row per step, with the step's words. Silence, DTMF and End conversation steps take no augmentations. When the steps come from each Scenario row, Preview with a row chooses which row's words the turns show; a row whose steps can't take the plan shows a warning.
  3. Directed Speech, Barge-In, Secondary Speaker and Background Speaker say a line written from a Prompt, or Exact words. A scripted Driver says its steps word for word, so on its turns the only choice on what the Driver says is Secondary Speaker, and everything takes Exact words.

Voice Augmentation with Background Noise and the Turns list for a scripted Driver: each step's words, with a Backchannel on turn 2 and a Secondary Speaker over turns 3 and 4Voice Augmentation with Background Noise and the Turns list for a scripted Driver: each step's words, with a Backchannel on turn 2 and a Secondary Speaker over turns 3 and 4
App vs SDK defaults

An augmentation added in the app plays on every turn of its row (probability 1), and interruptions start 200 to 600 ms into the target's reply. That matches the SDK's per-turn plans. The strategy tables below give the defaults for a single strategy, which differ; set values explicitly if you need the same behavior on both paths.

From the SDK​

Pass an Augmentation container to okareo.run_simulation(...). Each strategy has a typed config class in okareo.augmentations; set one strategy field, or noise plus one other. To set augmentations turn by turn, pass a plan instead (see Per-turn plans).

from okareo.augmentations import Augmentation, BargeInAugmentation, NoiseAugmentation

result = okareo.run_simulation(
name="Noise + Barge-In",
target=target,
scenario=scenario,
driver=driver,
max_turns=5,
first_turn="driver",
checks=["time_to_first_audio", "result_completed"],
augmentation=Augmentation(
noise=NoiseAugmentation(profile="cafeteria", snr_db=10),
barge_in=BargeInAugmentation(
probability=0.5,
min_offset_ms=200,
max_offset_ms=600,
prompt="Ask for a very short polite interruption.",
),
),
)
print(f"Results: {result.app_link}")

The strategy classes are NoiseAugmentation, BargeInAugmentation, BackchannelAugmentation, DirectedSpeechAugmentation, SecondarySpeakerAugmentation, CAPAugmentation, and DropoutAugmentation, matching the strategy keys in the table above.

For example, to have the caller go silent on roughly one turn in five:

from okareo.augmentations import Augmentation, DropoutAugmentation

augmentation = Augmentation(dropout=DropoutAugmentation(probability=0.2))

Per-turn plans​

A single strategy fires at random within its window. A per-turn plan scripts the call instead: which augmentation plays on which turn. Use it to reproduce a specific scenario, such as an interruption on the agent's first reply and a different one on the second. The app's Turns list builds the same plan.

Each turn has two slots, and each takes one augmentation:

SlotStrategies
What the caller sayscap, dropout, and directed_speech / secondary_speaker without interrupt
The agent's replybarge_in, backchannel, and directed_speech / secondary_speaker with interrupt

dropout takes the whole turn: the caller says nothing, so there is no reply to play over.

from okareo.augmentations import (
Augmentation,
BackchannelAugmentation,
BargeInAugmentation,
NoiseAugmentation,
)

augmentation = Augmentation(
noise=NoiseAugmentation(profile="cafeteria", snr_db=10),
plan={
1: [BargeInAugmentation(utterance="Sorry, can I stop you there?", min_offset_ms=8000, max_offset_ms=9000)],
"2-4": [BackchannelAugmentation(utterance="mm-hmm", probability=0.5)],
"5-": [BargeInAugmentation(prompt="Ask to speak to a manager.")],
},
)

Here the caller cuts in on the agent's first reply with exact words. On turns 2 to 4 the caller, half the time, says "mm-hmm" over the agent's reply. From turn 5 to the end of the call, the caller asks for a manager over every reply.

  • Keys are the caller's turns, counted as in When an augmentation fires: one turn (2), a range ("2-4"), or a turn to the end of the call ("5-"). A key's augmentations play on every turn it covers. Keys can't overlap, and turns without a key have no augmentation.
  • Entries are the usual strategy classes, with two differences:
    • probability defaults to 1: a planned augmentation plays. A lower value is drawn on each turn the key covers.
    • start_at_turn and end_at_turn aren't accepted, since the key sets the turns, and neither is cap's pause_ms, which applies to the whole call.
  • Exact words: utterance on barge_in, directed_speech and secondary_speaker gives the words to say instead of having them written from prompt. Set one or the other. Scripted scenarios should use utterance.
  • Offsets: interruptions start 200 to 600 ms into the agent's reply unless you set min_offset_ms / max_offset_ms. To land in the middle of a long answer, use later offsets, tuned to how long your agent talks.
  • Only noise may be set beside a plan.

A plan that breaks these rules, for example with a second augmentation in a slot, overlapping keys, or start_at_turn on an entry, is rejected when the run is submitted, with a message that says which turn and what to change. Turns past max_turns are accepted; if the conversation ends first, they don't play.

Per-turn plans, and utterance on DirectedSpeechAugmentation and SecondarySpeakerAugmentation, require okareo 0.0.162 or later.

What a plan delivered​

An interruption plays only if the agent is talking when its offset comes round, so a planned augmentation can miss. Check what each one did before judging the agent: a missed interruption means that scenario wasn't tested on that run.

In the transcript, each caller turn with a plan is marked with what played on it: delivered (with when, so you can jump to it in the recording), missed and why (for example, the agent finished before the offset), or skipped (for example, its probability didn't come up, or the connection can't interrupt). Augmentations on turns the conversation never reached are listed at the end.

The same record is in each conversation's model_metadata as augmentation_plan_results: one row per augmentation per turn it ran on, with its turn, type and status (delivered, missed, skipped or not_reached), and when they apply a reason, the key as span for a range, and when it played.

Strategy Parameters​

Parameter names, types, and defaults below are from the server strategy constructors (the source of truth for what the API accepts).

When an augmentation fires​

barge_in, backchannel, directed_speech, secondary_speaker and dropout take two parameters that bound when they can fire: start_at_turn (default 1) and end_at_turn (default: no limit; must be at least start_at_turn).

cap and noise do not take either parameter. cap also sets a run-wide pause between turns, which a start turn could not delay; background noise is an environment rather than an event, and on phone connections the noise bed is set up once when the call connects.

The turns they count are the caller's turns — the turns Okareo's simulated caller takes, not the agent's replies. Counting begins once the agent has actually said something, so ringing, dial tone, hold music and an empty greeting do not advance it. On a call that opens with three seconds of ringing tone, start_at_turn=1 lands on the first real turn of the conversation rather than during the tone. These are not the transcript's own turn numbers, so an augmentation can land on a later row than its number suggests.

Turns outside the window are left completely alone: the probability is not even rolled.

Firing on one specific turn​

Set both ends to the same number and set the probability to 1:

Augmentation(dropout=DropoutAugmentation(probability=1.0, start_at_turn=3, end_at_turn=3))

The window decides where an augmentation may fire; the probability is still rolled inside it. With dropout's default of probability=0.1, start_at_turn=3, end_at_turn=3 would do nothing in nine runs out of ten. Each strategy has its own default, so check the table for the one you are using.

Dropout leaves an already-quiet line alone​

Dropout only silences a caller turn the agent could actually react to. If the agent said nothing on the previous turn the line is already quiet, and the caller's turn is the only thing that can revive it, so it is left alone.

On an agent that replies every turn — the usual case — this never comes up: start_at_turn=N, end_at_turn=N with probability=1.0 drops turn N. It only matters for agents that can fall silent mid-call, for instance one that answers a turn with a tool call and no speech; a dropout aimed at the turn straight after that may not fire.

noise​

ParameterTypeValid valuesDefault
noise_profilestringcafeteria, classroom, office_babble, trafficrequired (no default)
noise_snr_dbnumber-5 to 2510
seedint or nullAny integer for reproducibilitynull

Lower SNR = more noise relative to the speaker. 10 is moderate; try 0 to 5 for stress conditions.

tip

The UI form defaults noise_profile to cafeteria, but the API requires you to specify it explicitly. Omitting it returns a 400 error.

Aliases accepted: profile → noise_profile, snr_db → noise_snr_db. The SDK's NoiseAugmentation(profile=..., snr_db=...) uses the alias names.

barge_in​

ParameterTypeRange / NotesDefault
promptstringLLM instruction for the interruption phrasing. Not with utterancerequired, unless utterance is set
utterancestringExact words for the interruption. Not with prompt—
probabilitynumber0 to 1 (per agent turn)0.2
min_offset_msint0 or above200
max_offset_msintat least min_offset_ms600
start_at_turnint1 or above. First caller turn this can fire on. See When an augmentation fires1
end_at_turnint or nullAt least start_at_turn. Last caller turn this can fire on; null is no limit. See When an augmentation firesnull
seedint or nullReproducibilitynull

Probability is per agent reply; min_offset_ms / max_offset_ms is the delay after the agent starts speaking before the interruption fires.

backchannel​

ParameterTypeRange / NotesDefault
utterancestringNon-empty after trimmm-hmm
probabilitynumber0 to 10.35
min_offset_msint0 or above150
max_offset_msintat least min_offset_ms450
start_at_turnint1 or above. First caller turn this can fire on. See When an augmentation fires1
end_at_turnint or nullAt least start_at_turn. Last caller turn this can fire on; null is no limit. See When an augmentation firesnull
seedint or nullReproducibilitynull

Backchannels repeat while the target is speaking. They do not consume a turn.

tip

The values above are the defaults for a single strategy. In a per-turn plan, and in the app, a backchannel starts 200 to 600 ms into the reply. Specify offsets explicitly if you want a particular window.

directed_speech​

ParameterTypeRange / NotesDefault
promptstring or nullLLM instruction for the off-mic remark. Not with utterance(built-in template)
utterancestringExact words for the remark. Not with prompt—
probabilitynumber0 to 10.3
lpf_cutoff_hznumber1 to 20000800
gain_dbnumber-40 to 0-8
start_at_turnint1 or above. First caller turn this can fire on. See When an augmentation fires1
end_at_turnint or nullAt least start_at_turn. Last caller turn this can fire on; null is no limit. See When an augmentation firesnull
interruptboolPlay the remark over the agent's reply instead of in the caller's turn. See Background speech over the agentfalse
min_offset_msint0 or above. Only with interrupt200
max_offset_msintAt least min_offset_ms. Only with interrupt600
seedint or nullReproducibilitynull

Low-pass filter and gain attenuation simulate the muffled, off-mic quality of someone turning their head away from the phone.

secondary_speaker​

ParameterTypeRange / NotesDefault
secondary_promptstring or nullLLM instruction for the second speaker's interjection. Not with secondary_utterance(built-in template)
secondary_utterancestringExact words for the second speaker. Not with secondary_prompt—
secondary_voicestringNamed voice from Okareo's voice catalogCathy - Coworker
probabilitynumber0 to 10.3
inter_speaker_pause_msint0 to 5000. Not with interrupt120
lpf_cutoff_hznumber or null1 to 20000 (null disables)800
gain_dbnumber-40 to 0-8
start_at_turnint1 or above. First caller turn this can fire on. See When an augmentation fires1
end_at_turnint or nullAt least start_at_turn. Last caller turn this can fire on; null is no limit. See When an augmentation firesnull
interruptboolPlay the remark over the agent's reply instead of in the caller's turn. See Background speech over the agentfalse
min_offset_msint0 or above. Only with interrupt200
max_offset_msintAt least min_offset_ms. Only with interrupt600
seedint or nullReproducibilitynull

Aliases accepted: prompt → secondary_prompt, voice → secondary_voice, utterance → secondary_utterance. The SDK's SecondarySpeakerAugmentation(voice=..., prompt=..., utterance=...) uses the alias names.

tip

The app defaults to Carson - Curious Conversationalist. The server default is Cathy - Coworker. Specify secondary_voice explicitly when calling via SDK.

Background speech over the agent​

By default, directed_speech and secondary_speaker speak in the caller's turn, before the agent replies: a directed_speech remark is the caller's line for that turn, and a secondary_speaker remark comes right after it. Set interrupt to true to play it over the agent's reply instead. This tests whether the agent keeps talking through speech that isn't addressed to it, like someone in the caller's room asking "Is that the delivery?" while the agent reads out account details.

With interrupt on:

  • The caller says their normal line, and the remark starts min_offset_ms to max_offset_ms after the agent starts replying. The defaults are 200 and 600 ms, the same as barge-in.
  • The remark doesn't take a turn. The caller's next line responds to whatever the agent said.
  • The remark appears in the transcript as a note beside the conversation, with who spoke it and when, not as a caller message.
  • If the agent doesn't speak on that turn, or finishes before the delay, nothing plays.
  • It needs a connection where the caller can interrupt the agent, as barge-in does: phone, SIP, or WebRTC, but not SIP dialed directly. On other connections the augmentation is left out and the run still succeeds.

min_offset_ms and max_offset_ms are only accepted with interrupt on, and inter_speaker_pause_ms only with it off.

In the app, add Background Speaker (a secondary_speaker with interrupt on) or Directed Speech to a turn's On the Target's reply slot.

from okareo.augmentations import Augmentation, SecondarySpeakerAugmentation

augmentation = Augmentation(
secondary_speaker=SecondarySpeakerAugmentation(
probability=1.0,
voice="Cathy - Coworker",
prompt='Ask the caller something offhand and unrelated to the call, e.g. "Is that the delivery?"',
interrupt=True,
start_at_turn=2,
end_at_turn=2,
)
)

The SDK fields interrupt, min_offset_ms, max_offset_ms, and seed on DirectedSpeechAugmentation and SecondarySpeakerAugmentation require okareo 0.0.161 or later.

cap​

ParameterTypeRange / NotesDefault
probabilitynumber0 to 10.3
pause_msint or null0 to 10000, maps to turn_transition_time on the target. Not in a per-turn plan1000

cap does not take start_at_turn or end_at_turn, and neither does noise. See When an augmentation fires.

When the probability gate fires, the driver emits multiple consecutive messages in a single turn. The number of messages comes from the driver's get_default_consecutive_messages() setting (typically 2). The pause_ms controls the gap between the driver finishing and the target responding.

dropout​

ParameterTypeRange / NotesDefault
probabilitynumber0 to 1 (per caller turn)0.1
start_at_turnint1 or above. First caller turn this can fire on. See When an augmentation fires1
end_at_turnint or nullAt least start_at_turn. Last caller turn this can fire on; null is no limit. See When an augmentation firesnull
seedint or nullReproducibilitynull

Each dropped turn adds dead air until the agent speaks again or the target reply timeout elapses (silence_timeout_ms, 10 seconds by default; see Call Timeouts). The dropped turn is not counted toward turn-taking latency, and the dropped turn numbers appear in the results.

Augmentation(dropout=DropoutAugmentation(probability=1.0, start_at_turn=3))

Reading Augmented Results​

Compare the augmented run's mean_scores against a clean baseline. The expected pattern:

  • time_to_first_audio rises as the agent works harder against noise or interruptions.
  • result_completed may drop if the agent can't handle the augmented conditions.
  • response_loop flips to 0 if the agent gets stuck after an interruption.
  • With dropout, the dropped caller turns are marked in the transcript so you can see how the agent handled the silence.
  • With a per-turn plan, check what the plan delivered before reading the scores.
Augmented run results showing the impact of noise and barge-in on check scoresAugmented run results showing the impact of noise and barge-in on check scores

For a structured comparison between baseline and augmented runs, see Experimentation and A/B Testing.

Where to Go Next​

Cookbook

Full runnable script: 06_augmentation.py